init
This commit is contained in:
@@ -0,0 +1,439 @@
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// 弹幕录制相关
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package main
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import (
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"context"
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"time"
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"unicode/utf8"
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"github.com/orzogc/acfundanmu"
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)
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// 不同的视频分辨率对应的弹幕字幕设置
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var subConfigs = map[int]acfundanmu.SubConfig{
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0: {PlayResX: 720, PlayResY: 1280, FontSize: 60}, // 这是手机直播,有一些是 540X960
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540: {PlayResX: 960, PlayResY: 540, FontSize: 30},
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720: {PlayResX: 1280, PlayResY: 720, FontSize: 40},
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1080: {PlayResX: 1920, PlayResY: 1080, FontSize: 60},
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}
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// 获取弹幕字幕设置,根据直播源的码率选择
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func (s *streamer) getSubConfig() (cfg acfundanmu.SubConfig, e error) {
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defer func() {
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if err := recover(); err != nil {
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e = fmt.Errorf("getSubConfig() error: %v", err)
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}
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}()
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var ac *acfundanmu.AcFunLive
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var err error
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err = runThrice(func() error {
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ac, err = acfundanmu.NewAcFunLive(acfundanmu.SetLiverUID(int64(s.UID)))
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return err
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})
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checkErr(err)
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sInfo := ac.GetStreamInfo()
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// 选择码率最高的直播源
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index := len(sInfo.StreamList) - 1
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bitrate := sInfo.StreamList[index].Bitrate
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switch {
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case bitrate >= 4000:
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cfg = subConfigs[1080]
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case len(sInfo.StreamList) >= 2 && bitrate >= 2000:
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cfg = subConfigs[720]
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case bitrate == 0:
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cfg = subConfigs[0]
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default:
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cfg = subConfigs[540]
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}
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return cfg, nil
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}
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// ==================== 弹幕数据双路输出 ====================
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// 弹幕持续时间(纳秒),与 acfundanmu 保持一致
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const danmuShowDur = int64(10 * time.Second)
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// 弹道数量上限,与 acfundanmu 的 queueLen 保持一致
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const laneNum = 100
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// ass 文件的 Script Info,与 acfundanmu 保持一致
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const scriptInfoTmpl = `[Script Info]
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; LiveID: %s
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; StreamName: %s
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Title: %s
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ScriptType: v4.00+
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Collisions: Normal
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PlayResX: %d
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PlayResY: %d
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`
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// ass 文件的 V4+ Styles,与 acfundanmu 保持一致
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const stylesTmpl = `[V4+ Styles]
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Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
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Style: Danmu,Microsoft YaHei,%d,&H00FFFFFF,&H00FFFFFF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,1,0,2,20,20,2,0
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`
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// ass 文件的 Events
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const eventsTmpl = `[Events]
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Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
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`
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// 原格式弹幕行,与 acfundanmu 的 dialogue 保持一致
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const dialogueTmpl = "Dialogue: 0,%s,%s,Danmu,%s(%d),20,20,2,,{\\move(%d,%d,%d,%d)}%s\n"
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// 昵称头像版弹幕行,\an7 让锚点固定在文本左上角,前导全角空格是头像占位
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const dialogueNickTmpl = "Dialogue: 0,%s,%s,Danmu,%s(%d),20,20,2,,{\\an7\\move(%d,%d,%d,%d)}%s\n"
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// jsonl 首行的元数据
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type danmuMeta struct {
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PlayResX int `json:"playResX"`
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PlayResY int `json:"playResY"`
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FontSize int `json:"fontSize"`
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StartTime int64 `json:"startTime"` // 录制开始的时间,纳秒 Unix
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}
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// jsonl 的弹幕记录
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type danmuRecord struct {
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Time float64 `json:"t"` // 相对录制开始的秒数
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UID int64 `json:"uid"`
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Name string `json:"name"`
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Avatar string `json:"avatar"` // 头像 URL,弹幕协议自带
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Content string `json:"content"`
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Lane int `json:"lane"` // 在昵称头像版 ASS 里的弹道行
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Width int `json:"width"` // 昵称头像版文本的估算像素宽度
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}
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// 弹道的占用状态(纳秒)
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type laneState struct {
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appear int64
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emerge int64
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disappear int64
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}
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// ass 文件里弹幕出现或消失的时间格式,与 acfundanmu 保持一致
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type assTime int64
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func (t assTime) String() string {
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if t < 0 {
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return "0:00:00.00"
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}
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tt := time.Unix(0, int64(t)).UTC()
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return fmt.Sprintf("%d:%02d:%02d.%02d", tt.Hour(), tt.Minute(), tt.Second(), tt.Nanosecond()/1e7)
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}
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// 估算文本的渲染宽度,CJK 及全角字符按全宽、其余按半宽计算
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func textWidth(text string, fontSize int) int {
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w := 0
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for _, r := range text {
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if r >= 0x2E80 {
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w += fontSize
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} else {
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w += fontSize / 2
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}
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}
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return w
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}
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// 在弹道数组里寻找空闲弹道,返回弹道行号,没有空闲返回 -1,公式与 acfundanmu 保持一致
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func placeLane(last []laneState, dt laneState, leftTime int64) int {
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for i, t := range last {
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if dt.appear > t.emerge && leftTime > t.disappear {
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last[i] = dt
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return i
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}
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}
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return -1
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}
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// 弹幕数据双路输出:原格式 ASS + 昵称头像版 ASS + jsonl
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type danmuWriter struct {
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cfg acfundanmu.SubConfig
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ass *os.File // 原格式
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nick *os.File // 昵称头像版
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jsonl *os.File
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lastO []laneState // 原格式的弹道状态
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lastN []laneState // 昵称头像版的弹道状态
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}
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// 返回昵称头像版 ASS 和 jsonl 的文件路径
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func nickJsonlFile(assFile string) (string, string) {
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base := strings.TrimSuffix(assFile, ".ass")
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return base + ".nick.ass", base + ".jsonl"
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}
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// 创建弹幕写入器,覆盖写文件头,重启续录时沿用同一个写入器即可
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func newDanmuWriter(liveID, streamName string, cfg acfundanmu.SubConfig, assFile string) *danmuWriter {
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nickFile, jsonlFile := nickJsonlFile(assFile)
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w := &danmuWriter{
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cfg: cfg,
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lastO: make([]laneState, laneNum),
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lastN: make([]laneState, laneNum),
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}
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var err error
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w.ass, err = os.OpenFile(assFile, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
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checkErr(err)
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w.nick, err = os.OpenFile(nickFile, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
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checkErr(err)
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w.jsonl, err = os.OpenFile(jsonlFile, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
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checkErr(err)
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fmt.Fprintf(w.ass, scriptInfoTmpl, liveID, streamName, cfg.Title, cfg.PlayResX, cfg.PlayResY)
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fmt.Fprintf(w.ass, stylesTmpl, cfg.FontSize)
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fmt.Fprint(w.ass, eventsTmpl)
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fmt.Fprintf(w.nick, scriptInfoTmpl, liveID, streamName, cfg.Title+" 昵称头像版", cfg.PlayResX, cfg.PlayResY)
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fmt.Fprintf(w.nick, stylesTmpl, cfg.FontSize)
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fmt.Fprint(w.nick, eventsTmpl)
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meta, err := json.Marshal(danmuMeta{PlayResX: cfg.PlayResX, PlayResY: cfg.PlayResY, FontSize: cfg.FontSize, StartTime: cfg.StartTime})
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checkErr(err)
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w.jsonl.Write(meta)
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w.jsonl.Write([]byte("\n"))
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return w
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}
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// 写入一条弹幕
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func (w *danmuWriter) write(c *acfundanmu.Comment) {
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s := w.cfg
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sendTime := c.SendTime * 1e6
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rel := sendTime - s.StartTime
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// 原格式 ASS,碰撞避让和坐标公式与 acfundanmu 完全一致
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length := utf8.RuneCountInString(c.Content) * s.FontSize
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dtO := laneState{
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appear: rel,
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emerge: rel + (int64(length)*danmuShowDur)/int64(s.PlayResX+length),
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disappear: rel + danmuShowDur,
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}
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leftO := rel + (int64(s.PlayResX)*danmuShowDur)/int64(s.PlayResX+length)
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if i := placeLane(w.lastO, dtO, leftO); i >= 0 {
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fmt.Fprintf(w.ass, dialogueTmpl,
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assTime(dtO.appear), assTime(dtO.disappear),
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strings.ReplaceAll(c.Nickname, ",", " "), c.UserID,
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s.PlayResX+length/2, s.FontSize*(i+1), -length/2, s.FontSize*(i+1), c.Content)
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}
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// 昵称头像版 ASS,\an7 锚点在文本左上角,头像由 ffmpeg 叠在文字左侧,不依赖字体渲染宽度
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text := c.Nickname + "(" + strconv.FormatInt(c.UserID, 10) + "):" + c.Content
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width := textWidth(text, s.FontSize)
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avW, avGap := avatarSize(s.FontSize), avatarGap(s.FontSize)
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total := avW + avGap + width // 头像、间隔和文字的总宽度
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dtN := laneState{
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appear: rel,
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emerge: rel + (int64(total)*danmuShowDur)/int64(s.PlayResX+total),
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disappear: rel + danmuShowDur,
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}
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leftN := rel + (int64(s.PlayResX)*danmuShowDur)/int64(s.PlayResX+total)
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if i := placeLane(w.lastN, dtN, leftN); i >= 0 {
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fmt.Fprintf(w.nick, dialogueNickTmpl,
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assTime(dtN.appear), assTime(dtN.disappear),
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strings.ReplaceAll(c.Nickname, ",", " "), c.UserID,
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s.PlayResX+avW+avGap, s.FontSize*i, -width, s.FontSize*i, text)
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rec := danmuRecord{
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Time: float64(rel) / 1e9,
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UID: c.UserID,
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Name: c.Nickname,
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Avatar: c.Avatar,
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Content: c.Content,
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Lane: i,
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Width: width,
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}
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b, err := json.Marshal(rec)
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checkErr(err)
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w.jsonl.Write(b)
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w.jsonl.Write([]byte("\n"))
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}
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}
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// 消费弹幕队列直到结束,返回说明队列已结束(出错或主播下播)
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func (w *danmuWriter) consume(ctx context.Context, ac *acfundanmu.AcFunLive) {
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for {
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select {
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case <-ctx.Done():
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return
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default:
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danmu := ac.GetDanmu()
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if danmu == nil {
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return
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}
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for _, d := range danmu {
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if c, ok := d.(*acfundanmu.Comment); ok {
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w.write(c)
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}
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}
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}
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}
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}
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// 关闭所有文件
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func (w *danmuWriter) close() {
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w.ass.Close()
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w.nick.Close()
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w.jsonl.Close()
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}
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// ==================== 录制流程 ====================
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// 录制直播弹幕
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func (s streamer) getDanmu(ctx context.Context, info liveInfo) {
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defer func() {
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if err := recover(); err != nil {
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lPrintErr("Recovering from panic in getDanmu(), the error is:", err)
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lPrintErrf("录制%s的直播弹幕发生错误,如要重启录制,请运行 startdanmu %d", s.longID(), s.UID)
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}
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}()
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lPrintln("开始录制" + s.longID() + "的直播弹幕")
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lPrintln("本次录制的 ass 文件保存在" + info.assFile)
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lPrintf("如果想提前结束录制%s的直播弹幕,运行 stopdanmu %d", s.longID(), s.UID)
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defer s.moveDanmuFiles(info.assFile)
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ac, err := acfundanmu.NewAcFunLive(acfundanmu.SetLiverUID(int64(s.UID)))
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checkErr(err)
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_ = ac.StartDanmu(ctx, false)
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streamInfo := ac.GetStreamInfo()
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w := newDanmuWriter(streamInfo.LiveID, streamInfo.StreamName, info.cfg, info.assFile)
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defer w.close()
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w.consume(ctx, ac)
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// 断流后先观察一个窗口:网络波动或主播短暂掉线(20 秒内)恢复时沿用同一个写入器接着写,
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// 弹幕时间轴和视频分段保持一致,最终和视频一起合成同一个成片
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fails := 0
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for {
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markResumeWait(info.LiveID)
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resumed := s.waitResume(ctx)
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clearResumeWait(info.LiveID)
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if !resumed {
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break
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}
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if fails >= maxResumeRetry {
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lPrintWarnf("重连%s的直播弹幕连续失败 %d 次,结束本场弹幕录制", s.longID(), fails)
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break
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}
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lPrintWarn("因意外结束录制" + s.longID() + "的直播弹幕,尝试重启录制")
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begin := time.Now()
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ac, err := acfundanmu.NewAcFunLive(acfundanmu.SetLiverUID(int64(s.UID)))
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if err != nil {
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lPrintErrf("重连%s的直播弹幕失败:%v", s.longID(), err)
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fails++
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time.Sleep(time.Second)
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continue
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}
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_ = ac.StartDanmu(ctx, false)
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w.consume(ctx, ac)
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// 连上几秒就断开说明这次重连没成功,计数避免一直高频重连
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if time.Since(begin) < 5*time.Second {
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fails++
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} else {
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fails = 0
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}
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time.Sleep(5 * time.Second)
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}
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lPrintln(s.longID() + "的直播弹幕录制已经结束")
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}
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// 退出直播弹幕录制相关操作
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func (s streamer) quitDanmu(liveID string) {
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finishDanmuPart(liveID)
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}
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// 初始化弹幕录制
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func (s streamer) initDanmu(ctx context.Context, liveID, filename string) {
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dctx, dcancel := context.WithCancel(ctx)
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defer dcancel()
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if info, ok := getLiveInfo(liveID); ok && info.isDanmu {
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lPrintWarnf("已经在录制%s的直播弹幕,如要重启录制,请先运行 stopdanmu %d", s.longID(), s.UID)
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return
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}
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// 获取弹幕字幕设置
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cfg, err := s.getSubConfig()
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if err != nil {
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lPrintErr(err)
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lPrintErrf("无法获取%s的直播源,退出录制直播弹幕,请确定主播正在直播,如要重启录制直播弹幕,请运行 startdanmu %d", s.longID(), s.UID)
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return
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}
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info := liveInfo{LiveID: liveID, uid: s.UID, cfg: cfg}
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assFile := transFilename(filename)
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if assFile == "" {
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return
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}
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info.assFile = assFile + ".ass"
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info.cfg.Title = filepath.Base(assFile)
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info.cfg.StartTime = time.Now().UnixNano()
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info.isDanmu = true
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info.danmuCancel = dcancel
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updateLiveInfo(liveID, func(i *liveInfo) {
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i.uid = info.uid
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i.isDanmu = true
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i.danmuStarted = true
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i.danmuCancel = info.danmuCancel
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i.assFile = info.assFile
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i.cfg = info.cfg
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})
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defer s.quitDanmu(info.LiveID)
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s.getDanmu(dctx, info)
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}
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// 临时录制指定主播的直播弹幕
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func startDanmu(uid int) bool {
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s, ok := getStreamer(uid)
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if !ok {
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name := getName(uid)
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if name == "" {
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lPrintWarnf("不存在 uid 为%d的用户", uid)
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return false
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}
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s = streamer{UID: uid, Name: name}
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}
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liveID := getLiveID(uid)
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if liveID == "" {
|
||||
lPrintErr(s.longID() + "不在直播,取消录制直播弹幕")
|
||||
return false
|
||||
}
|
||||
if isDanmu(liveID) {
|
||||
lPrintWarnf("已经在录制%s的直播弹幕,如要重启录制,请先运行 stopdanmu %d", s.longID(), s.UID)
|
||||
return false
|
||||
}
|
||||
|
||||
filename := getTime() + " " + s.Name + " " + s.getTitle()
|
||||
|
||||
// goroutine 是为了快速返回
|
||||
safeGo(s.longID()+"的弹幕录制", func() { s.initDanmu(mainCtx, liveID, filename) })
|
||||
return true
|
||||
}
|
||||
|
||||
// 停止录制指定主播的直播弹幕
|
||||
func stopDanmu(uid int) bool {
|
||||
infoList, ok := getLiveInfoByUID(uid)
|
||||
if !ok {
|
||||
lPrintWarnf("没有在录制 uid 为%d的主播的直播弹幕", uid)
|
||||
return true
|
||||
}
|
||||
|
||||
for _, info := range infoList {
|
||||
if info.isDanmu {
|
||||
lPrintf("开始停止录制%s的liveID为%s直播弹幕", longID(uid), info.LiveID)
|
||||
updateLiveInfo(info.LiveID, func(i *liveInfo) { i.danmuStopped = true })
|
||||
info.danmuCancel()
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
Reference in New Issue
Block a user